Once the installation process is complete, resist the temptation to play the game for now and click ‘Exit’. ![]() That looks suspiciously like a Windows installer on a Mac, doesn’t it? This is where things start to look interesting. Run this new app to be presented with the following window.Ĭlick ‘Install Software’, then ‘Choose Setup Executable’, and point it at the installer from GOG. When it’s finished, click ‘Show Wrapper in Finder’ and you’ll be presented with a generic Wineskin app, ready to be turned into your chosen game. Old games will almost certainly not need Mono but may use Gecko use your own judgement, or just go ahead and install them since it’ll ensure a trouble-free conversion. It may ask you to download a version of Mono and/or the Gecko engine. In this case, I creatively opt for ‘Rollercoaster Tycoon’. With that downloaded and the latest wrapper downloaded, hit the ‘Create New Blank Wrapper’ button and give your new app a name. Therefore that’s the version I’m going to download. The Wine Application Database is where users document their experiences of running software with different Wine engines, and its entry on Rollercoaster Tycoon notes that the GOG version runs with platinum compatibility ( “flawlessly”) on 1.6.2. You’ll first need to download an appropriate engine for the game you’re running, but thankfully people will have done the legwork for you. It’s not emulation, strictly speaking, so what you’re getting is a Windows game running at native speed on OS X. This all works using Wine, with Wineskin bundling the installed game and a Wine compatibility layer in one Mac app. As long as the game doesn’t require anything newer than DirectX 9.0 or host particularly invasive DRM (e.g. GOG makes it easier because the games are mostly a single installer and have no DRM to worry about, but disc-based games can be done too by copying the contents of the disc to a folder on your computer, so do that first. ![]() I’m going to be doing this with the GOG version of RollerCoaster Tycoon.
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